If you follow Indie Games,
哪怕只是随便看看
even remotely,
正在开♥发♥中的《菲斯帽》
‘FEZ’ is probably one of the projects
你肯定已经听过许多次了
that you’ve been hearing about for a while.
它已经开♥发♥了好几年了
It’s been several years in development.
《菲斯帽》已经开♥发♥了3年之久
人们关注《菲斯帽》
FEZ will be memorable
要么是听说它又快发♥售♥了
either for it’s impending release,
要么是问它怎么还不发♥售♥
or for never coming out.
独♥立♥游戏节
独♥立♥游戏节最佳艺术奖获得者是
And the winner of the IGF Art Award is…
《菲斯帽》
FEZ!
《菲斯帽》在独♥立♥游戏节上拿了奖
So FEZ wins an award at the IGF…
但当时这款游戏远未开♥发♥完成
It was hardly finished when it won the award.
拿奖之前只发布了一版技术演示
It won on the back of very small tech demo.
在湛蓝的晴空下
In the clear blue sky,
有一个颁奖礼…
an awards ceremony…
那之后的一周
I think within a week,
各大游戏网站上都能看见《菲斯帽》
I saw it on every major gaming outlet online.
最受期待独♥立♥游戏
创意新颖的独♥立♥游戏《菲斯帽》
游戏开♥发♥者大会《菲斯帽》宣传片
《菲斯帽》宣传片引起轰动
我叫菲尔 我是一名独♥立♥游戏开♥发♥者
My name is Phil. I’m an independent game developer.
主要是讲一个平面小人 生活在平面世界里
It’s mostly about this little 2D guy who lives in a 2D world.
然后突然发现自己的世界其实是立体的
And then one day realizes that the world is actually 3D.
突然间 菲尔从拿着加拿大政♥府♥一千块补助
All of a sudden, Phil, who is making this game on his own
自己做游戏的人
with a grant from the Canadian government,
摇身一变成了独♥立♥游戏界的大明星
is some Indie Gaming Rock-star.
太他妈爽了
This is fucking awesome.
菲尔想构建一个在立体画中活动的情景
Phil is trying to walk around in a Cubist painting with Fez.
这就是《菲斯帽》的核心所在
That’s what FEZ is.
你操纵的角色在一幅立体画中自♥由♥活动
Your character is walking around a cubist painting.
一个平面的小精灵在可旋转的立体世界中游走
2D sprite characters in a 3D rotating world.
在任一时刻 你只能看见世界的一面
At any one point, you’re only seeing one side of the world.
每个人都等不及了
And everybody is clamoring.
都急着想玩玩这款游戏
They just want to see the game.
《菲斯帽》原本预定于2010年在Xbox平台发♥售♥
什么时候才能买♥♥到…
‘When do we get the game…’
迫不及待
我的天啊
现在就想玩
什么时候才能玩上…
‘When can we play the game…’
大家都在翘首期待
There’s been so much speculation
琢磨着这游戏什么时候才能出来
about when, where, how…
游戏怎么还没影
甚至在想这游戏还能不能做完
if ever this game is going to come out.
魁北克省 蒙特利尔
快他妈把游戏做完
我正在努力
I’m working on it.
我尽了全力 一直都是
As hard as I can. All the time.
游戏设计师
怎么花了这么久
“What’s taking so long”
你♥他♥妈♥磨蹭什么呢 菲尔
“What the fuck are you doing Phil?”
为什么要做这么久
我已经能做多快做多快了
I’m doing the best I can here!
怎么就没人抱怨Valve游戏出得慢
I don’t hear people bitch about fucking Valve taking-
不过确实有人
Well, no, did you bitch about
抱怨《第三章》出的太慢
Valve is taking forever for Episode 3.
《半衰期2 第二章》2007年发♥售♥ 《第三章》至今未发♥售♥
但也赶不上抱怨《菲斯帽》的多啊
But not as much as FEZ!!
他们可有几百人在忙活呢
And there’s hundreds of people there!
《古堡迷踪》花了五年
ICO took five years to make;
《荒野大镖客:救赎》一千人做了五年
Red Dead Redemption: A thousand people. Five years.
《侠盗猎车4》 一千人做了五年
GTA4: A thousand people. Five years.
怎么没人催他们
Nobody bitches about that.
他们可有一千人
A thousand people!!
我们就两个人
There’s two of us here
说什么”你磨蹭啥呢”
“It’s taking too long”
去你♥妈♥的♥
FUCK OFF!
有没有搞错
Jesus fucking Christ!
真把我惹毛了
It really gets to me.
我估计这就是当独♥立♥制♥作♥人的代价吧
I guess, that’s the price you pay for being indie.
人人都知道这游戏只有你在做
And being the one guy that people know is making the game.
别做了
我不想做了
《菲斯帽》就这样 我活着也没意思了 就说这些了
你就得受着这些人身攻击
You open yourself to these kinds of personal attacks.
我恨菲尔·菲什
我当初
That I wasn’t…
去死吧你 菲尔·菲什 去死吧
我当初梦想着做独♥立♥游戏的时候
That’s not something I was counting on,
没想到会有这种事
when I was dreaming about being independent.
没想到网上会有一支混♥蛋♥大军
not this Army of Assholes online…
倒不至于让我活不下去 但是却让我
to, not ruin my life, but to make it that more …
我恨你 恨死你了
开心不起来
hard to enjoy.
这游戏也很复杂
It’s a complicated game also.
作为我的第一个独♥立♥作品
It was ridiculously over ambitious
这游戏的野心大的离谱
for my first indie game.
很典型的错误
It’s a classic mistake.
我们动手制♥作♥的时候没想到这一点
And we didn’t realize we were making it.
我们还以为一年就能做完
We thought it was going to take a year.
还以为这个游戏挺简单的
We thought it was going to be a simple game.
结果我们推倒重做了好几次
And it became a completely different game a number of times.
就像这样 就是把一个方块放大变换t
C’est un truc, c’est que zoom avant sur le cube il fait.
就是大概这样的方块 进行放大变换
C’est des genres de cubes, quelque chose en ce genre-là, qui zoom avant.
之后将我旋转到另外一个面
Après qu’il m’a engagé tellement approche de son face,
然后整个游戏都这样玩
que ça devient un genre de play.
是不是像…《巅峰时刻》的MV里面
C’est pas… Prime Time of Your Life.
就是MV里 结束的时候…
Oui, c’est Prime Time of Your Life, qui finit avec le…
我叫雷诺
My name is Renaud.
程序员
我从最开始就参与了《菲斯帽》的编程
I’ve been programming FEZ since the very beginning,
大概有三年了吧
like three years ago.
每天的内容就是编程
Day to day, it’s just coding stuff.
完善功能 修复漏洞
Complementing features, fixing bugs.
这就是工作内容
That’s what I do.
个人压力肯定不小
There’s a lot of personal pressure
因为要完成这个已经开始了很久的项目
just to finish what you’ve been working on for so long.
有很多人都非常
And then there’s a lot of people
期待这个游戏 认为它会非常好玩
that counts on it as being really awesome,
要比我们当初展示的要大得多
and really much bigger than we’ve ever shown.
因为我们每次展示的时候
Because, every time we show something,
总会说”这点不算什么”
we say: ‘oh that’s nothing’.
“这只是一小部分而已”
‘that’s just a small part’
“到时候你就知道有多强了”
‘you’ll see how much better it gets’
我个人的心理压力
The personal pressure is bigger to me
比外界的压力大得多
than the outside world pressure.
这种压力能督促我工作下去
Like I really need to get this done.
我们也学到了很多
It’s a learning experience.
我以前也做过游戏
I’ve made games before.
但我还没试过从零开始做一个游戏
But I’ve never produced an entire game from A to Z,
还是在主流平台上发布的正经商业游戏
for commercial release on a real platform,
还和微软合作 我从没这么做过
with Microsoft. I’ve never done that before.
让我很紧张
It’s terrifying.
非常非常紧张
It’s really really really scary.
尤其当你失去了资金支持的时候
Especially when you lose funding, or something like that.
没有安全保障
There’s just no safety network there.
完全没有退路
There’s nothing to fall back on.
现在每时每刻
There’s always a threat
都有撑不下去 全面崩溃的可能
of the whole thing just falling apart any day now.
《菲斯帽》将改在2011年发♥售♥
还剩13个月
加利福尼亚州 旧金山
做这个游戏是件很难的事情
It was very difficult to make the game.
但是从某种角度上说 这与我此前
But in some ways, it was less difficult
一直在做的事比起来 也没那么难
than what I had been doing in my life up til then.
程序员
游戏设计师
我曾想过要在游戏界取得怎样的大的成绩
Having a lot of big ideas about what I wanted to do in games.
但还没能完成什么
And not ever finishing anything
能产生我所期望的影响的作品
that really had the impact that I wanted it to have.
乔纳森从事游戏制♥作♥已有22年之久
我们在老去 有了岁月的痕迹
I think as one ages and establishes a pattern of that.