而且他会签字的 事情都会解决的
And, he’s going to sign and it’s all going to be taken care of.
美得很
Wonderful.
是吧 太好了
Yeah? Alright man.
虽然还没签字
It isn’t signed, yet.
但我心里一块大石头终于落地了
But, it’s huge weight lifted off my shoulders.
我喘气都轻松多了
Like I can breath easier.
我能很明显地感到有《尼特的故事》的风格
I’m getting a definitive Knytt Stories vibe.
没错
Yes!
还有点像《洞窟物语》
A bit of Cave Story.
不对
No!
我本来就想说不像《洞穴物语》
No Cave Story is what I meant say.
他为什么要戴一顶菲斯帽
Why does he wear a little Fez hat?
因为那就是他旋转立体世界的能力的源泉
Because that’s where he get his 3D power from.
因为菲斯帽就是个小立方体
Because the Fez is a cube.
就这些了 我就是这么想的了
Well, that’s it really. That’s my logic for that.
目前展示的就是所有的游戏机制了吗
Did I see the entirity of the mechanic?
基本上你不会再获得更多的能力了
Basically, you don’t get anymore more powers than that.
既没有BOSS战 也没有失败惩罚
There’s no boss fights, or penalties for dying.
所以这游戏要求耐心和细致
So, it’s meant to be played slowly and carefully
需要细细品味
like enjoy the world.
没错 这就是那种要慢慢欣赏的游戏
Absolutely. It’s stop and smell the flowers kind of game.
当我向人们解释这个游戏的主题
When I explained to people what the game was about
以及如何缓慢 乐观和令人放松的时候
and how it was slow and passive and relaxing,
许多人都明白了我的想法
a lot of people understood what I was going for with that.
人们很喜欢我所展示的内容
People enjoyed what we showed them,
尽管那只是游戏的开头
which is just the beginning of game
但我们也疯狂地打磨了很久很久
that we’ve been polishing like crazy for really long time.
游戏还没有彻底完成
The game is still not done.
还没有完全整合到一起
It’s still not a cohesive whole.
我还有许多工作要做
I still have a lot of work to do.
所以我现在决不能急于求成
So I can’t just like, take it all to the bank, right now.
我不能说
I can’t just like
我做得漂亮 《菲斯帽》太完美了
Oh yeah, I did great job. FEZ is fantastic.
我觉得我还是要担心失败的可能
I need to still be afraid of failure, I think.
游戏终于发♥售♥了
The game came out.
媒体上一片好评
It was highly praised in the press.
我们还接受了《华尔街日报》的采访
We got interviewed by the Wall Street Journal.
还拿到了Xbox平台游戏史上
It got the second highest ‘Metacritic’ score
第二高的Metacritic评分
of all time on Xbox Live.
而且卖♥♥出了两万两千份游戏
And we sold 22,000 copies of the game.
我现在感觉
I feel like, I actually,
做游戏这些年来 第一次
for the first time in my whole career,
成功地制♥作♥了一款
I successfully did something that
能让大多数人喜欢的作品
a majority of people liked.
不再是被排斥的那类游戏了
It wasn’t an alienating experience.
我向来是以制♥作♥非主流游戏出名的
I’m notorious for making games that tend to alienate.
或者那种不是人人都能玩懂的游戏
Or not everybody completely understands.
也不常做那种能获得
And to make something that seems to have
广泛赞誉的作品
complete universal praise.
我总是忍♥不住觉得
I can’t help but think that
我终于做了一个
I finally made something
好游戏
good.
就比如我知道现在有某个小孩
Like, I know there’s a kid out there,
他熬了一整夜
who stayed up all night long,
就为了等游戏出来
for the game to come out.
而且他第二天没去上学
And didn’t go to school the next day,
因为他玩得太起劲了
because he was so into playing it,
甚至比我小时候玩得还起劲
and that even far exceeds my experiences when I was younger.
一想到我制♥作♥的一些东西能够
And to think that I could make something that could
影响到这个孩子 让他梦想着
have an impact on this kid, even creatively into thinking:
我知道做这游戏的两个家伙
Hey, I know two guys made this.
也许我也能自己做点什么东西
Maybe I can make something too?
很棒
It’s just cool.
真的很棒
It’s really cool.
我感觉真的很好
It feels really really good.
《超级肉肉哥》是2010年Xbox平台上
销量第四高的游戏
迄今为止 游戏销♥售♥量已突破一百万份
其中一点
Part of it,
就是不要把自己当成
is about not trying to be…
专业人士
professional.
比如说不少人在做独♥立♥游戏的时候
Like a lot of people come in to indie games,
努力想做出游戏大厂的感觉
trying to be like a big company.
但游戏大厂做出来的
What those companies do,
都是精心粉饰过的
is create highly polished things
尽可能扩大受众面的作品
that serve as large of an audience as possible.
汤米得以还清父母的房♥贷
想做到这点
The way that you do that
就要把作品的棱角锉掉
is by filing off all the bumps on something.
有尖锐的地方
If there’s a sharp corner,
就得小心不让它伤人
you make sure it’s not going to hurt anybody.
一旦谁撞上去什么的
If they bump into it or whatever.
这种精心修饰的创作方式
That creation of this highly glossy, commercial product,
恰恰会磨灭作品的个性
is the opposite of making something personal.
丹妮尔有了她自己的斯芬克斯猫
和一栋新房♥子
埃德蒙和汤米已经着手制♥作♥下一部游戏
有个性的事物肯定有瑕疵
Things that are personal have flaws.
也必然存在缺陷
They have vulnerabilities.
如果你看不出一个人的弱点
If you don’t see a vulnerability in somebody,
就说明你和这个人的关系
You’re probably not relating with them
远未达到亲密的程度
on a very personal level.
菲尔仍在制♥作♥《菲斯帽》
他计划在2012年正式发布游戏
他不会再跳票了
乔恩正在制♥作♥《时空幻境》的后续作品
《见证者》计划将于2012年发♥售♥
游戏设计也是如此
So it’s the same with a game design.
制♥作♥游戏就好像是
Making it was about…
把内心最深处的缺陷和弱点
Let me take my deepest flaws and vulnerabilities,
做进游戏里
and put them in the game,
看看会有怎样的效果
and let’s see what happens.
独♥立♥游戏
大 电 影
《Trust》 Jim Guthrie

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