遥控器哪去了 在那边吗
Where’s the remote? Is the remote over there?
7个月前
《超级肉肉哥》
Xbox平台发♥售♥日
怎么回事
What the Hell?
你♥他♥妈♥逗我呢
Are you fucking kidding me?
是不是在逗我呢
Are you fucking kidding me?
我心里很清楚
I have plenty of information…
根本就没有
It’s not here.
我很清楚我们的发♥售♥日
I know on our launch day,
哪去了
Where is it?
本应是销量最大的一天
which is our biggest sales day,
这他妈算什么事
What the fuck is that!?!
可那天却找不到我们的作品
that we’re not even featured anywhere.
从发♥售♥日的那一刻开始
I know on our launch day, at this point,
我就知道我们的游戏输定了
We’re going to do worse than all of them.
独♥立♥游戏大电影
其中一点
Part of it,
就是不要把自己当成
is about not trying to be…
专业人士
professional.
比如说不少人在做独♥立♥游戏的时候
Like a lot of people come in to indie games,
努力想做出游戏大厂的感觉
trying to be like a big company.
但游戏大厂做出来的
What those companies do,
都是精心粉饰过的
is create highly polished things
尽可能扩大受众面的作品
that serve as large of an audience as possible.
想做到这点
The way that you do that
就要把作品的棱角锉掉
is by filing off all the bumps on something.
有尖锐的地方
If there’s a sharp corner,
就得小心不让它伤人
you make sure it’s not going to hurt anybody,
一旦谁撞上去什么的
if they bump into it or whatever.
这种精心修饰的创作方式
That creation of this highly glossy, commercial product,
恰恰会磨灭作品的个性
is the opposite of making something personal.
我专注于制♥作♥电子游戏
I am determined to make video games,
而且我做电子游戏是因为我能
and I make video games because I can.
我非常 非常擅长编程
I’m very, very good at programing.
我当然还能通过其他的方式来表达自我
I can still basically make something that expresses myself,
比如拍一部自己写的电影什么的
like a movie or something that I wrote.
但我用电子游戏就能做到这一点
I can make that as a video game.
而且我也完全有能力做到
And I have the full ability to do that.
有个性的事物肯定有瑕疵
Things that are personal have flaws.
也必然存在缺陷
They have vulnerabilities.
对我而言 游戏就是终极艺术形式
To me, games are the ultimate art form.
是终极媒介
It’s just the ultimate medium.
就好像史上所有传播媒介加在一起
It’s the sum total of every expressive medium of all times
再加上互动功能
made interactive.
这如何不让人…
How is that not…
总之太酷了
It’s awesome!
我想加入进去
I want to be part of it.
我希望自己定义电子游戏
I want to have a say in what becomes of video games.
如果你看不出一个人的弱点
If you don’t see a vulnerability in somebody,
就说明你和这个人的关系
You’re probably not relating with them
远未达到亲密的程度
on a very personal level.
游戏设计也是如此
So it’s the same with a game design.
我制♥作♥游戏这些年 一直在试图找寻
My whole career has been me, trying to find new ways
与他人交流的新途径
to communicate with people.
因为我非常迫切地想和别人交流
Because, I desperately want to communicate with people.
但我又不想跟别人做朋友 交谈
But I don’t want the messy interaction of having to
因为太麻烦
make friends and talk to people.
因为可能我根本就不喜欢他们
Because I probably don’t like them.
你做好了游戏 发布到网上
You know, when you make games, and you put stuff up online.
有人会喜欢你的作品 有人则不喜欢
And people like your stuff or if they don’t like your stuff.
不管怎样
Either way,
他们都以某种方式给你反馈
they’re going to give you some kind of feedback in someway.
这样就相当于我们交流过了
And you have like this conversation.
我估计这就是作家从事写作的原因
It’s why a writer writes I guess.
因为他们擅长这个
Because they can.
这是最有效的表达自我的方式
That’s the most effective way to express themselves.
而电子游戏则让我
And a video game is
我最有效的表达自己
the most effective way I can express myself.
制♥作♥游戏就好像是
Making it was about
把内心最深处的缺陷和弱点
let me take my deepest flaws and vulnerabilities,
做进游戏里
and put them in the game,
时空幻境
看看会有怎样的效果
and let’s see what happens.
独♥立♥游戏开♥发♥者这一代人
The generation that indie game developers are coming from,
我也是这一代人
and I’m part of this generation also,
我们是第一代跟电子游戏一起成长
we’re the first generation that grew up with video games,
并不把游戏当消费品的人
but not as an active purchasing choice.
我也是玩着电子游戏长大的
Since I was part of that generation
那一代人中的一员
that grow up with it,
我有一种主人翁的感觉
I feel an ownership of it.
游戏是我的
Games are mine.
对于在上世纪七八十年代之后
For anyone that grew up basically
成长起来的一代人而言
after 1975, 1980 or so,
我们是第一代
we were the first generation
玩着父母买♥♥的游戏长大的人
to grow up with our parents giving us games.
而对我们游戏一代而言 玩游戏
And for us to grow up with games…
是生活中十分自然而又不可或缺的一部分
as a natural, and relevant part of our everyday existence.
所以对我而言这不是小孩子的幼稚游戏
This is not a weird kid activity for me.
也不是什么书呆子的消遣方式
This is not like some strange nerdy pastime.
这就是我生活的一部分
This has been a part of my life.
质量效应3
主流游戏界
There’s been a tendency
在过去几十年里呈现出了一种趋势
over the past couple decades in mainstream games
就是把一切都做得更大更真实
to make everything bigger and more realistic.
独♥立♥游戏节
就好像是要”强化”一切
Just a kind of like ‘amp up’ everything.
光晕
游戏大作的目标并不单一
Big games have other goals.
荒野大镖客 救赎
他们希望你能获得愉悦
They want to entertain you.
使命召唤
他们还希望能有上千万人同时玩他们的游戏
They want to get 10 million people playing at the same time.
《连线》杂♥志♥撰稿人
但独♥立♥游戏 像是一个坚定的声音在说
But indie games…it’s like frequently one person who says:
我的游戏要做成这样
I want a game to be like this.
我希望游戏有特殊的气质
I want a game to be about this special thing.
风之旅人
我的世界
独♥立♥游戏就是小型团队
Independent games are any game that a small team…
或者独♥立♥制♥作♥人按自己的构想制♥作♥的游戏
or individual creator worked on to their own vision.
按照自己的意愿制♥作♥ 编程 润色
Something that they felt like making, coding and finishing.
超级兄弟 剑与巫术
能形成这一趋势的一大主要原因
The one major thing that made this possible,
尼德霍格
就是数字销♥售♥平台的崛起
is the rise of digital distribution.
复仇格斗兔2
在过去 零售商对游戏厂家
It used to be that retailers had a lot of power…
有很大的影响力
over every game creation company,
《粘粘世界》制♥作♥人
因为当时游戏只能靠实体零售
because that was the only avenue available to sell games.
所以没有人愿意以数字形式发♥售♥游戏
So nobody was willing to start distributing games digitally,
因为沃尔玛会非常不爽
because WalMart would get upset at them,
就会以游戏下架作为报复
and take their products off the shelf,
这样游戏厂商一分钱都赚不着
and nothing would happen.
但Valve扭转了这一局面
But Valve changed that,
推出了Steam平台
when they came out with Steam.
他们不喜欢零售
They had no loyalties to retail.
所以这么做了
So they just did it.
之后大家都想
After that everyone else said:
我们不能甘居人后
‘Well, we have to compete with them.’
于是业界掀起了一股风潮
And there was kinda this whole flood of,
Xbox在线平台
XBox Live Arcade…
Playstation网络
Playstation network…
WiiWare也紧随其后
and WiiWare followed suit with that.
我认为2008年是独♥立♥游戏
I think 2008 was the first year that indie games
大放异彩的一年
started to do really well.
《音乐战机》率先在Steam平台发♥售♥
Audiosurf came out on Steam.
然后就是《城♥堡♥毁灭者》